Access to DRM (Digital Rights Management) controlled content from a FlickRocket shop is managed by licenses defined by the content owner together with general device policies by FlickRocket.
The goal behind this is to enable different business models (e.g. rental and permanent rights) with comfortable use by customers while preventing illegal use and sharing.
To reach that goal, the DRM architecture has to deal with the following challenges:
You are probably aware how to utilize FlickRocket as your primary shopping cart for sales. But in this blog post I want to highlight how FlickRocket can also be used to extend third party shopping carts with digital content functionality.
When thinking about the use of third party shopping carts, the obvious question is, why use them at all? How does FlickRocket extend the 3rd party cart? What is the benefit of using 3rd party carts compared to using FlickRocket only? What’s the downside? In this blog post I want to answer these questions and give you some more …
In this blog article I want to explain about the recent enhancements we have done to the tax system and what it means to different geographical regions.
But before I start it is important to understand that tax is only of interest to you if you use your own payment processing. If you use FlickRocket for payment processing, FlickRocket is the seller and FlickRocket also handles all tax obligations.
We get frequently asked how the FlickRocket admin interface can be integrated into 3rd party web sites (and possibly branded with the partner’s logo).
The good news is that such an integration and branding is actually a standard feature of FlickRocket and available to all partners and publishers alike.
More often than not, new video content owners starting with FlickRocket have a number of DVDs to encode. In this case it is good to know of the BatchEncode Tool which comes with the FlickRocket Content Tools which is typically overlooked because it does not have a link in the start menu.
Sometimes it is important that you can manually add content (and a license for it) to a customer’s account - without order, payment, entering a code, etc.
In this blog post, I want to show how this can be done.
We’ve been receiving many questions as how to integrate the shop with a given web site. There are basically three options and to help select the right one, I want to explain them in this blog post in detail.